![]() Research, outfitting ships and managing planets is linear and just as uninteresting. Considering that this is pretty much all you do the entire game it's fair to say that it gets old very quickly. Instead of moving spices and terraforming you get missions on each planets. The core gameplay feels as interesting as the space age in Spore. I'm not saying simplicity is a bad thing but for a Sid Meier title this is more than just bland. At first I thought I was missing something but it's really that simple. He and Civilization are probably the biggest names in the genre. ![]() The core gameplay feels as interesting as the If you don't know anything about Sid Meier, look him up and what games he did. If you don't know anything about Sid Meier, look him up and what games he did. ![]() After about a day of messing about we both put Starships on our "blah" game shelf and went back to other more stimulating and gratifying games. The "improvements" for planets are ridiculously over complicated, not in a difficult way but in an annoying way, to the point where you say "heck I don't *need* it to win the game and you just ignore it. The actual space combat is trivially simple and quickly tediously repetitive. The general impression my husband and I both had when we compared notes was "meh." There's just nothing attention grabbing, or amusing, or really very entertaining. The "improvements" for planets are ridiculously over complicated, I really wanted to like this game, but I just can't. I really wanted to like this game, but I just can't.
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